Tag Archives: arg

Decoder Ring: The Incunabula Papers

What lies at the heart of Ong’s Hat?

Listen to this episode of Decoder Ring: 

LINK TO DECODER RING PAGE

Decoder Ring is a podcast about cracking cultural mysteries. Every month, host Willa Paskin, Slate’s TV critic, takes on a cultural question, object, idea, or habit and speaks with experts, historians and obsessives to try and figure out where it comes from, what it means and why it matters.

On the early internet, a conspiracy theory known as Ong’s Hat flourished. It combined real physics, speculative science, mysticism, and radical politics, to tell a tale about a secret cult of interdimensional travelers. Throughout the 1990s and early 2000s, clues would emerge about the travel cult: brochures, book catalogs, mysterious interviews, buried artifacts, and more. For years, users worked together to solve the mystery of Ong’s Hat and the man who masterminded it all.

Decoder Ring talks to those seekers and the man behind the curtain, to find out the truth: What is Ong’s Hat?

Download the art for this episode.

Links and further reading on some of the things we discussed on the show:

• Michael Kinsella’s book about Ong’s Hat: Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat

• “Interdimensional Portal” on YouTube

• Audiobook version of The Incunabula Papers

• Scans of the original Ong’s Hat mail-art

• Joseph Matheny’s website

• Joseph Matheny’s interview on Coast to Coast AM

Email: decoderring@slate.com
Twitter: @willapaskin

This episode was co-written and edited by Willa Paskin and Benjamin Frisch. Benjamin Frisch produced the episode.

*SPOILER ALERT* In case anyone missed it, here is the game that was embedded in that episode: https://www.reddit.com/r/trustaleph/ 

Ong’s Hat: The Original ARG – Sex, Drugs & Quantum Physics

Ong’s Hat, also known as The Incunabula, is the original ARG and laid the ground for all future experiments in transmedia storytelling. Join me as we take a brief look at the tale of a ghost town in the Pine Barrens of New Jersey…

FOLLOW THE WEIRDNET: TWITTER: @theweirdnet GAB.AI: @THEWEIRDNET FACEBOOK: @welcometotheweirdnet INSTAGRAM: @theweirdnet MINDS: https://www.minds.com/THEWEIRDNET ALTERNATIVE VIDEO SITES BITCHUTE: http://bit.ly/weirdnetbitchute OTHER PROJECTS: IDENTMUSIC/TOMMY SINGS: https://www.youtube.com/user/IdentMusic THE SCOTTISH STORYTLLER: http://bit.ly/TheScottishStoryteller

The Digital Underground: with The Grey Lodge’s Joseph Matheny

The Grey Lodge was an underground private torrent tracker used by millions of people per month in their quest to uncover the esoteric, strange and the downright weird. In this episode we hear from Joe Matheny, one of the founders of the site, about how it kicked off in the very early days of BitTorrent, online culture in the early days of the Internet, proto-copyright trolls, how even weirdos eventually get pursued by the MPAA, and how the demise of indie trackers from Grey Lodge to What.CD mean a net loss for our culture.

Coming soon: the second part of this interview, in which Joe discusses his work as an early creator of “this is not a game” ARG experiences and his well-known work Ong’s Hat, The Incunabula Papers. We’ll be making that available for supporters on the Patreon (and maybe more widely) in due course. In the meantime, if you’re curious to take a look at some of Joe’s work, he’s been kind enough to give us a free pack including Ong’s Hat and some samples from his ARG! Enjoy.

Links to show: https://stealthisshow.com/s02e07/ and https://torrentfreak.com/steal-show-s02e07-early-days-private-trackers/

Podcast: Download |  Torrent |  Magnet

Parts 1 & 2 also available from Archive.org

Showrunner & Host Jamie King | Editor Riley Byrne
Original Music David Triana | Web Production Siraje Amarniss


Presented by TorrentFreak | Sponsored by Private Internet Access

Executive Producers: Mark Zapalac

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The Rise Of The ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment.

Game magazine: Issue 135, available now at newsstands, print or digital. The article runs about 6 pages, with citations to Incunabula/Ong’s Hat and myself throughout.

pdficon_largeComplete article here: The Rise Of The ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment. 

Here is a small excerpt (used with permission) from that article:

Excerpt: 

“But what exactly is an ARG? For the community, that definition is largely rooted in the ‘this is not a game’ aesthetic. ARGs are games that do not acknowledge that they are games; they pose as alternate realities hidden away in streams of dormant internet code. Their stories exist not in unified narrative, but are spread across phone lines, email addresses, websites and any other forms of media that the puppetmasters – that is, the game’s creators – deem to be useful. ARG’s exist in real-time as constantly evolving, potentially boundless storytelling experiences.

Continue reading The Rise Of The ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment.

Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat

Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat

My review: I was expecting to hate this book, but I didn’t. Michael Kinsella did an excellent job and only missed the mark with two or three of his conclusions. Of course, this is forgivable since he wasn’t in possession of all of the facts from behind the scenes. As a remedy to those few slight errors, and in interest of keeping the record straight I will issue a free companion guide to this book in a few weeks.  Since the book is primarily about myself, my friends, my project and my methods, I do admit to being  somewhat close to the subject.  However,what colors my decision to release the guide is simply that I’d like the record to be as clear as possible if this is to become a subject of “study” by academia.

Other than a few forgivable gaffs (and I do mean a very few), this book is quite enjoyable, insightful and entertaining.  I’m glad someone in academia was able to decipher many of the the objectives and methodologies of this project and I highly recommend it (with the soon to be released companion guide, of course).  If you choke at the price of $55 USD, you may want to wait for the paperback (if they publish one) or the inevitable ePub that’s sure to show up in the wild. (added 8-12-11: Looks like it showed up on Google Books.)

Continue reading Legend-Tripping Online: Supernatural Folklore and the Search for Ong’s Hat